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@  dirtyklingon : (21 December 2014 - 05:49 PM) and i'm sure blizz has their fair share of turn around on HR tbh. i mean guys who worked on wow vanilla made wildstar and almost every studio in the industry has some former blizz talent working for them it seems
@  dirtyklingon : (21 December 2014 - 05:48 PM) it's solid and responsive and has a feeling of impact in a way every other game in the genre lacks
@  dirtyklingon : (21 December 2014 - 05:48 PM) ther eis something remarkably unique about wow's combat
@  Nobody : (21 December 2014 - 05:34 PM) and last time I checked blizz didn't hire new people. though with more games maybe they do now
@  Nobody : (21 December 2014 - 05:33 PM) well, unless there's something remarkably unique about the combat there are specific and generic ways the interface tends to work
@  dirtyklingon : (21 December 2014 - 05:33 PM) is that the combat is so well designed. it feels so good. seems blizz didn't give it to their newbs, and it's paid off well for them
@  dirtyklingon : (21 December 2014 - 05:33 PM) one thing i've noticed over the years is that one of the big reasons people keep going back to wow
@  dirtyklingon : (21 December 2014 - 05:32 PM) seems like a bad idea to give one of the most critical parts of the game design to newbies
@  Nobody : (21 December 2014 - 05:26 PM) yeah, and I'm saying it's the beginner folks at the company that tend to be responsible for that stuff
@  dirtyklingon : (21 December 2014 - 05:25 PM) ergo i am saying the interfacing on teh combat is bad :PPPPPPPPPPP
@  dirtyklingon : (21 December 2014 - 05:24 PM) by interfacing i mean like shooter/fps controls vs various styles of rpg controls vs etc type stuff
@  dirtyklingon : (21 December 2014 - 05:24 PM) well in this case the UI parts aren't bad, it's the general interfacing/gameplay that leaves alot to be desired. but that's what's clearly designed with porting to consoles in mind
@  Nobody : (21 December 2014 - 04:35 PM) not everybody in the lower ranks makes it long term at a company
@  Nobody : (21 December 2014 - 04:33 PM) ui/ux tends to be an intro design/dev job just fyi. so the answer to that would be "it depends"
@  dirtyklingon : (21 December 2014 - 03:21 PM) actually i often question if mmo ui/interfacing devs have a basic grasp of what good useability looks like
@  dirtyklingon : (21 December 2014 - 03:20 PM) it's not that they don't want it to be bad - they just really don't understand how bad it is- and this is backed up by the fact that DCUO has kept it's terrible interfacing for so long.
@  dirtyklingon : (21 December 2014 - 03:19 PM) so it becomes a self fulfilling prophecy. SOE designs their games to make them easier to port to ps4 at teh expense of PC users becuase their games are more popular on ps becuase they are rightfully rejected by pc users
@  dirtyklingon : (21 December 2014 - 03:18 PM) the design is deriviative of DCUO in several ways, and they recently came out saying that dcuo is most popular on ps3. which should come as a suprrise to no one becuase it's absolute tits to interface with on pc.
@  dirtyklingon : (21 December 2014 - 03:17 PM) i think the intention for it is pretty obvious - making it easier to port to ps4.
@  Nobody : (21 December 2014 - 11:01 AM) or it's not a feature that you think people care about so you don't put resources on it because of that

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